Animation
Parts
Dynamic colours
The frame's red, green, blue and alpha channels are each a mask for
one of these four colours; where all four are set the pixel is drawn as that shade of grey
instead. Every part is drawn this way — the part named on the
dynamic_colors line is only where the colours cross from the first row to
the second. A shader.txt receives them as
uStartColor0-3 / uEndColor0-3.
desc.txt defaults
system (Material You)